Fuseless Demo
WISHLIST FUSELESS ON STEAM NOW!
Use multiple switches to divert electricity through wires in order to charge batteries. Push wires as close to their maximum capacity as possible without them overloading! Electricity moves faster the closer to overloading the wire is. Divert your electricity in clever ways to move it at top speed, but be careful not to push your luck or there will be explosive consequences!
Just completing each level is not enough. You will be awarded with one, two or three fuses based on the time it takes to charge the batteries. Combine strategic plans with quick thinking in order to achieve the best times! Each level is short enough to allow for multiple retries but long enough to test your abilities. Are you up to the challenge of becoming a master electrical puzzler?!
Fuseless has 10 worlds, each focusing on specific mechanics or challenges. Complete over 80 levels across the game. Levels start out simple before slowly turning up the voltage! Across the game you will encounter multiple switches, different types of battery, electricity and anti-electricity all designed to test your abilities. Can you complete every level?
Achieving every fuse in a world unlocks extra 'amped' levels. These will test your mastery of the games mechanics and push your abilities further. 'Amped' levels use the same mechanics but in shocking new ways to increase the difficulty. If you manage to complete enough 'amped' levels, you will unlock whole 'amped' worlds as a final challenge for those looking for a higher difficulty!
Status | Released |
Platforms | HTML5 |
Author | ajwcw |
Genre | Puzzle, Action, Rhythm, Strategy |
Made with | Godot, Aseprite |
Tags | Arcade, Casual, Colorful, Pixel Art, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Accessibility | Configurable controls |
Links | Steam, Steam |
Comments
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Good presentation but needs work. I think its way too simple, it doesn't really grab attention or do anything funky with the mechanics presented. The multiple switch was cool, but ultimately does not matter at all. Electrons spawn endlessly, thus electron collision isn't an issue as well.
The level selector only reacts to keyboard, not mouse clicks, a bit annoying
Turning things the other way with the right mouse would be cool, even if its impossible to do it by keyboard. You sacrifice quicker reactions but gain the ability to spin the other way.
Sound stacks when multiple nodes are present.
Good luck with the project!